Closed neonjuno closed 1 month ago
Take a look mate.
That was really quick! Thank you so much.
Also, since I don't want to open another issue for this, I see that in the code there is some NBT stuff, but is it implemented? When I check a campfire's NBT in game there's no mention of a BurnTime.
Also, since I don't want to open another issue for this, I see that in the code there is some NBT stuff, but is it implemented? When I check a campfire's NBT in game there's no mention of a BurnTime.
I don't really understand what you mean, I mean it has the NBT, if you use the mod with Carry On so when you pick the campfires up, it won't reset the burnTime
Sorry, I didn't really understand NBT when I made that comment, what I meant was syncing the NBT data to the client side so it could be changed by the player, like the campfire's "lit" state for example
Well that's a not good behavior, if the players know to "hack", they can change the network package and tell campfires to have infinite burnTime
It would be good if instead of writing each item one-by-one we could add an item tag instead, e.g.