Hello, Unity refugee here.
I was looking for a better experience for C# scripting with strongly typed design and found this amazing plugin.
I love how you utilize Source Generator to make life so much easier. (I hate that there is so much string based design in Godot.)
So I really appreciate what you have done here.
However, it is a shame that README is not clear enough to know how to use them.
It took me about a day to test and know exactly what and how the attributes do. And there are still some parameters that I don't know what they mean.
I don't know if you would like to add more friendly README, but anyway, I added the section at the end to include sample code for attributes that I know how to use.
It's not perfect but now I can easily know how to use them instead of having to open the test project and figure it out.
Hello, Unity refugee here. I was looking for a better experience for C# scripting with strongly typed design and found this amazing plugin.
I love how you utilize Source Generator to make life so much easier. (I hate that there is so much string based design in Godot.)
So I really appreciate what you have done here.
However, it is a shame that README is not clear enough to know how to use them.
It took me about a day to test and know exactly what and how the attributes do. And there are still some parameters that I don't know what they mean.
I don't know if you would like to add more friendly README, but anyway, I added the section at the end to include sample code for attributes that I know how to use.
It's not perfect but now I can easily know how to use them instead of having to open the test project and figure it out.
Especially for the Godot beginners like me.