CelestialCartographers / Loenn

A Visual Map Maker and Level Editor for the game Celeste but better than the other one
MIT License
160 stars 22 forks source link

Celeste.exe is difficult to access on Mac #49

Closed Zygahedron closed 1 year ago

Zygahedron commented 1 year ago

Starting Lönn from Olympus the first time, it told me to select Celeste.exe, which isn't a normal thing on mac, so I assumed giving it Celeste.app (technically a directory) would work, but instead it crashed with this error:

Error

Editor version: 0.5.3
Love2d version: 11.3.0 - Mysterious Mysteries
Operating system: OS X

initial_startup.lua:27: attempt to call field 'isDirectory' (a nil value)

Traceback

initial_startup.lua:27: in function 'cleanupPath'
scenes/startup.lua:43: in function 'callback'
utils/filesystem.lua:358: in function 'openDialog'
scenes/startup.lua:50: in function 'checkDialog'
scenes/startup.lua:111: in function <scenes/startup.lua:103>
scene_handler.lua:46: in function 'update'
selene_main.lua:38: in function 'update'
main.lua:61: in function <main.lua:25>
[C]: in function 'xpcall'

My next idea was to give it the Celeste executable from within the .app, but you can't access that directly within the file picker dialogue, so I had to open a separate window to drag on it... but that just reopened the dialogue, so evidently that was wrong too. It turns out there is a Celeste.exe elsewhere in the .app, so I guess the instruction isn't wrong, but it could certainly be made more clear. Ideally, it should be able to find Celeste.app/Contents/Resources/Celeste.exe automatically, and update the initial text to reflect that.

Cruor commented 1 year ago

It already does this, your issue is a regression at some point and has already been fixed.