Closed BowuDev closed 10 years ago
I need the inputs like kill to not have it to be as such ent_fire entity kill ""
ent_fire Navy_Script_Ambient_roller_prop kill "" ent_fire Navy_Script_Ambient_Generic_rollermine kill "" ent_create prop_physics_override targetname "Navy_Script_Ambient_roller_prop" model "models/roller_spikes.mdl" solid 6 ent_create Ambient_Generic targetname "Navy_Script_Ambient_Generic_rollermine" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "Classname Navy_Script_Ambient_Generic" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "Message music/radio1.mp3" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "SourceEntityName Navy_Script_Ambient_roller_prop" ent_fire Navy_Script_Ambient_Generic_rollermine toggle ""
That's not really a bug. It doesn't affect the script execution. I could remove that, but it's pretty much unneccessary.
I need the inputs like kill to not have it to be as such ent_fire entity kill ""
ent_fire Navy_Script_Ambient_roller_prop kill "" ent_fire Navy_Script_Ambient_Generic_rollermine kill "" ent_create prop_physics_override targetname "Navy_Script_Ambient_roller_prop" model "models/roller_spikes.mdl" solid 6 ent_create Ambient_Generic targetname "Navy_Script_Ambient_Generic_rollermine" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "Classname Navy_Script_Ambient_Generic" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "Message music/radio1.mp3" ent_fire Navy_Script_Ambient_Generic_rollermine addoutput "SourceEntityName Navy_Script_Ambient_roller_prop" ent_fire Navy_Script_Ambient_Generic_rollermine toggle ""