While playing with the mod, I noticed two things that l seemed like bugs to me:
Only the vanilla regular chest and ender chest would produce bubbles, the vanilla trapped chest as well as chests from mods (for example, Charm) would not create bubbles (neither randomly using soul sand nor while manually opening them)
If a chest is in the randomly opening "animation", making the conditions invalid (like removing the water or breaking the soul sand) will cause them to stay open until manually acted upon
I also took the liberty to add redstone bubbles (behind a config option that is by default off) as you mentioned in the Fabric Discord server.
On the topic of that config option, the ru_ru and zh_cn translations were done using automated translation software and may not be accurate (the es_mx one may also be inaccurate, as I barely speak Spanish).
I've made each fix as well as the added feature their own commits, to make it easier to revert the ones you might not want added.
While playing with the mod, I noticed two things that l seemed like bugs to me:
I also took the liberty to add redstone bubbles (behind a config option that is by default off) as you mentioned in the Fabric Discord server. On the topic of that config option, the
ru_ru
andzh_cn
translations were done using automated translation software and may not be accurate (thees_mx
one may also be inaccurate, as I barely speak Spanish).I've made each fix as well as the added feature their own commits, to make it easier to revert the ones you might not want added.