Closed GoogleCodeExporter closed 9 years ago
Known limitation, getSimulationIslandManager()->setSplitIslands(false) works
Original comment by machTyr...@gmail.com
on 26 Nov 2012 at 1:10
We should make it obvious that
"getSimulationIslandManager()->setSplitIslands(false)" is required.
You didn't hit a useful assert in debug mode?
Original comment by erwin.coumans
on 26 Nov 2012 at 3:34
The first assert hit was in btAlignedObjectArray.h from
btParallelConstraintSolver::solveGroup:
m_memoryCache->m_mystates[-2].
Not really useful, to understand it's a known issue with the setup. Would be
nice if an assert happens earlier if setSplitIslands(false) is not called when
btParallelConstraintSolver is used but I can't find a place to do this check
(without some sort of dynamic-casting).
Adding a comment right under the licensing info in MultiThreadedDemo.cpp would
be a start.
Original comment by machTyr...@gmail.com
on 26 Nov 2012 at 4:42
BulletMultiThreaded is discontinued. Also development is moved to
https://github.com/bulletphysics/bullet3
Original comment by erwin.coumans
on 30 Mar 2014 at 6:25
Original issue reported on code.google.com by
machTyr...@gmail.com
on 25 Nov 2012 at 5:42