Describe the bug
A clear and concise description of what the bug is.
-> Draconic fusion crafting no longer works. Valid recipes are still detected, but when I click "craft" (or if the crafting core receives a redstone pulse), crafting starts briefly but then stops without completion (in the "charging" stage).
To Reproduce
Steps to reproduce the behavior:
Place a valid crafting recipe in the injectors + core (I've tried with Draconic and Chaotic cores, neither work)
Either click "craft" in the crafting core, or give it a redstone pulse
Make sure the injectors have enough power, as they should. I've tried flux points, Powah gates, and Draconic's own wireless power system.
Craft starts, but then stops without completing.
Expected behavior
A clear and concise description of what you expected to happen.
-> The recipe should craft successfully.
Modpack version
-> 4.4 (but also noticed this behaviour on 4.3)
Java Version
-> OpenJDK 22, Mac OS
Modpack Launcher Used
-> Curse Forge
Ram Allocated
-> ~8gbytes
So I figured it out... I had another crafting core nearby which was interfering. I thought it was far enough away but i guess not. Time to redesign my base...
Describe the bug A clear and concise description of what the bug is. -> Draconic fusion crafting no longer works. Valid recipes are still detected, but when I click "craft" (or if the crafting core receives a redstone pulse), crafting starts briefly but then stops without completion (in the "charging" stage).
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen. -> The recipe should craft successfully.
Modpack version -> 4.4 (but also noticed this behaviour on 4.3) Java Version -> OpenJDK 22, Mac OS Modpack Launcher Used -> Curse Forge Ram Allocated -> ~8gbytes