Open BuildTheBuilder opened 4 years ago
We have some similar road rules in UK, just jotting down for reference:
Red routes (road markings)
Loading restrictions (curb markings)
Urban Clearways (sign posts)
I've also added this issue to the collection of time-dependent features should that ever get implemented.
This requires changes to the AI. At ESTIMATED ARRIVAL time the vehicle should be allowed to stop. (note there now is no concept of ETA for vehicle routing)
If the vehicle is delayed by traffic and it was allowed when estimated but in fact it arrives when it is NOT ALLOWED to stop, it should panic and find some other place to stop. (note there also is no such AI feature)
Yup, that is the main issue with lots of time-dependent ideas, the game has no real clue of exact time of arrival or what to do if something arrives early or late.
Same issue we have with implementation of many other things listed here: https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/milestone/11
There should be an option to disable vehicles from stopping on the road (not parking), as parking can be disabled separately. What this feature should do is prevent taxis from stopping on a busy road and holding up traffic behind it, and possibly make fire trucks stop on quieter roads aswell. There can be an option for this, the icon can be similar to prohibition of parking but instead of P it can be S.