Open originalfoo opened 5 years ago
You can do it already with this mod ;) https://steamcommunity.com/sharedfiles/filedetails/?id=1625704117 Set the radius to five units and it will work similarly. Unfortunately the roads appear buggy.
You can do it already with this mod ;) https://steamcommunity.com/sharedfiles/filedetails/?id=1625704117
No, that's very different, as it is conventional roundabout builder.
Specifically: A mini-roundabout exists in the junction. In other words, the lane routing within the junction would be circular (like a virtual circular lane with a node near each exit).
There are some decal assets to do the road marking for this, but currently all cars just drive over them because they see it as normal junction.
If you build it really small then it is of a size of standard intersection but there is a roundabout inside (use highway ramp roads, they are small enuf). It looks hideous, but it is somehow working.
Can you send me a link to the decal assets please? I will try to make it work with Move It.
The decal I use is in this pack: https://steamcommunity.com/sharedfiles/filedetails/?id=1611818494
@aubergine10 There it is: https://imgur.com/a/Hf6FBim
@aubergine10 should we close this issue? If not please explain what is lacking by roundabout builder? You did say you want to turn the junction intro roundabout but using roundabout with very small radius in roundabout builder has the same functional/visual influence.
No, this is different thing entirely. Specifically, it's changing the paths vehicles take through the junction node.
While roundabout builder with small radius might come close, it's not the same thing. Roundabout builder would likely have at least 2 or maybe more segments to represent the roundabout.
What this issue describes is changing the vehicle AI (I assume that's best place to do it) so that on a 'roundabout' node they'll drive round in a circular motion until they reach their exit, rather than cutting across other traffic. It's specifically for junctions of small roads (3-4 roads, 2-lane 2-way usually, but some 1-lane 1-way roads could be present too).
The key benefit is that it takes almost zero extra space, because the roundabout is in the node.
It would mean any junction with 3-4 small roads could be turned in to a roundabout without altering the road layout.
It could be further embelished with your road blender mod, for example to widen the road as it enters the roundabout.
@aubergine10 if you looked at @Strdate image the roundabout was not bigger than the junction so I still don't see what is the advantage of doing it your way. BTW I am surprised segments so small in @Strdate image cause no problem!
Segments that small did cause issue hence the paved decal placed over the road.
The vehicle AI already has to handle path a vehicle takes across a node; the idea for mini roundabout is that it's just an alternate bit of code for sending vehicle across the node.
In other words, user doesn't need to alter their road network at all - they just set a flag "this junction is a mini roundabout". And to remove the mini roundabout they'd unset the flag.
There are potentially several "junction modes" we could consider:
So the user could try all those things (or combinations in most cases) without "physical" alterations to their roads. For me that's one of the best things about TMPE - I can change how traffic works, in most cases, without needing to alter roads or at least be able to minimise alterations to roads (eg. to add an extra lane to facilitate turning lane at junction).
BTW, I'm not seeing small roundabouts as a replacement for roundabout builder. When I want a larger roundabout, I'll head straight for roundabout builder.
The mini roundabouts are more of a "let's try alternate flow of traffic through this small road junction first, before I start altering my road network".
Another reason for not making mini roundabouts out of tiny road segments is that those segments/lanes/nodes all count towards game limit. If we could have the vehicle AIs treat a normal node as mini roundabout, that does not consume net limits.
@thebugfixnet said in https://github.com/kianzarrin/RoadTransitionManager/issues/3
https://github.com/kianzarrin/RoadTransitionManager/issues/3
While testing the Road Transition Manager (and i must say that i already love this mod!) the normal (and correct) behaviour is that the vehicles drive straight over this junctions:
But at a very large - very smoothed - node it would be great to have an option to manipulate the lanes in a way that they act somehowe like a road with an middle island (not really like a roundabout, as there should be no full turns possible).
Maybe to have it easier w/o left turns:
Option 1 with left turns:
Option 2 with left turns:
Why should be such an option a nice to have?
Just because of possibilities like this:
or:
😄
I don't know at all if lanes could be manipulated / bend in this way - but want just to share my thoughts :)
And maybe... some dreams come true....
And maybe... some dreams come true....
It certainly brings @aubergine10 's dream true. while I like the idea I think we can spend the time to do more important stuff. Particularly when you can achieve similar results by using roundabout builder https://imgur.com/a/Hf6FBim . just set the radius to very small and then paint over it like the picture.
EDIT: I am mesmerized by your roundabouts! BTW @aubergine10 Also thought my node controller should be of help with this:
It could be further embelished with your road blender mod, for example to widen the road as it enters the roundabout.
Particularly when you can achieve similar results by using roundabout builder https://imgur.com/a/Hf6FBim . just set the radius to very small and then paint over it like the picture.
This is a way to do - but at the moment with such tiny roundabounts i would not able use the road transition manager to smoothen the nodes - at least as long as it struggles with such short distances i showed you the last days...
EDIT: I am mesmerized by your roundabouts! Thanks :)
@kianzarrin These are exactly the sort of stuff I was thinking of - increased corner radius, and traffic flowing through the node as if there is an obstacle in middle of node:
User would be responsible for detailing the center of roundabout, road markings, etc. The main thing is ability to get traffic going through the node as if there is an obstacle in the middle (circular paths; clockwise or anticlockwise depending on traffic driving side).
This is where a junction between small roads (specifically: 2-lane 2-way roads) is treated as a roundabout.
Usually there will be a white circle painted in the middle, and applicable street signs, to convey this to drivers.
Drivers must drive around the circle, in the normal direction of traffic as depicted by the arrows painted on the road (which match the arrows on the road sign).
This greatly reduces the number of conflict points (see #4) at the junction, and helps improve traffic flow.
In addition, large trucks and busses can drive over the white circle, as if making a normal turn, making their route across the junction simpler and safer.
There is an additional configuration in cases where 4 or more roads need to be connected; two mini roundabout junctions can be used side by side (this is all about conflict point reduction):
At some point in the future, I think ability to turn small junctions in to mini roundabouts would be a nice feature to implement.