Documentation
==
### Description
Items is a class of objects which can be picked up from the ground and then it will be placed in the inventory of the specific player.
"See #29 for description of the inventory system".
The items will give the player either a temporary boost or a placeable object.
The items shall be generated randomly when creating the board.
### Implementation
@McFluffen Write your thoughts here.
### Description
Powerups is a class of objects which gives the player a permanent boost when moved over. After a powerup is picked up it will be removed from the game.
### Implementation
Shall change properties in the play class
@McFluffen
Logic for items (code behind)!
!!PRIORITY IS PLACEMENT OF ITEMS!!
!Item classes should be connected to Joels enum in issue #5!
Items
Powerups
Extra?
@McFluffen creates the logic behind the items
@matildaronder creates the graphic for these items
Beware of this!
https://github.com/Civil-Data/Bomb-IT/issues/5