CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Disassembling a First Aid Kit nets inconsistent mass and volume than the sum of their parts #25691

Closed KurzedMetal closed 5 years ago

KurzedMetal commented 6 years ago

Describe the bug
Here you have a First Aid Kit and the parts from a second disassembled First Aid Kit. 20180918_211956

If you sum up every part, you get a total of 1.63 kg mass and 1.09 L volume, yet the closed First Aid Kit has mass of 1kg and a volume of 1.5 L.

Expected behavior
I was expecting the closed First Aid Kit to have the same or slightly higher Volume, and the same or slighter higher Mass, depending on how good was the packaging.

But I definitely wasn't expecting the closed First Aid Kit to have less mass than the sum of its parts.

To Reproduce
Steps to reproduce the behavior:

  1. Spawn two First Aid Kit
  2. Disassemble one of them.
  3. Compare mass and volume

Versions and configuration(please complete the following information):

Additional context
I'm guessing this discrepancy could've been introduced by the recent First Aids re-balance changes.

Szara-ManOfHonor commented 6 years ago

I'd expect the kit weight to be slightly more than the sum, and the kit volume maybe a bit less, due to efficient packaging. Or a bit more or the same in which case there's not much reason to do keep them in kit form. So a bit less just to make it worth it in some way.

Theundyingcode commented 6 years ago

I would suggest 1.65kg and 1,1 L or 1.2 L for the packed kit

Regularitee commented 6 years ago

From a gameplay perspective, a packed medical kit must be a smaller volume than the sum of its parts, otherwise there is no purpose to the first aid kit itself and players will instantly disassemble them on obtaining one. Especially since, unlike food packaging, they don't serve the role of reducing item stack count as their primary purpose.

CoroNaut commented 6 years ago

From a gameplay perspective, a packed medical kit must be a smaller volume than the sum of its parts, otherwise there is no purpose to the first aid kit itself and players will instantly disassemble them on obtaining one.

Will we ever get backpacks that allow you to condense items similar to the medic kit? -> is my reaction to this statement. If something can be compressed in a kit like this, why not have the ability to compress other things?

KurzedMetal commented 6 years ago

What you mention sounds like a huge feature, not a simple fix for consistency like it's intended for this issue I reported.

Keep in mind not all materials can me "compressed". You could do it for something like Cotton or fabric, but you'll have a hard time doing it with pretty much any solid.

On Wed, Sep 19, 2018, 2:11 PM CoroNaut notifications@github.com wrote:

From a gameplay perspective, a packed medical kit must be a smaller volume than the sum of its parts, otherwise there is no purpose to the first aid kit itself and players will instantly disassemble them on obtaining one.

Will we ever get backpacks that allow you to condense items similar to the medic kit? -> is my reaction to this statement. If something can be compressed in a kit like this, why not have the ability to compress other things?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/CleverRaven/Cataclysm-DDA/issues/25691#issuecomment-422883607, or mute the thread https://github.com/notifications/unsubscribe-auth/ABXE-KiMuVq_wy0NB0xWog6ukS48v8_1ks5ucnq4gaJpZM4WvM5T .

Regularitee commented 6 years ago

Will we ever get backpacks that allow you to condense items similar to the medic kit? -> is my reaction to this statement. If something can be compressed in a kit like this, why not have the ability to compress other things?

From a gameplay perspective, backpacks are used for different purposes: they increase total storage volume, not volume efficiency. And further they are re-usable, and can be used to store anything, whereas first-aid kits are not. And furthermore backpacks play a role in setting encumbrance, when taken into comparison with other types of wearable storage.

A first aid kit, on the other hand, can currently serve no other purpose than to reduce volume. (Or, to a far lesser extent, as a weapon and/or a method to carry multiple healing items in your hands slot).

While I share your enthusiasm for discrete inventories for wearable containers, that's a far larger and complex issue that should be discussed in its own thread.

AbsalomAchitophel526 commented 6 years ago

There IS no purpose to a first aid kit itself, as most of it's contents are junk. The booklet will raise your skill enough to make a splint... but doesn't have enough medical tape for one. Amusingly, using the gauze and bandages it contains will raise the player's skill from 0 to 1 as well. It doesn't have enough medical tape for ANY recipe... except for bandages, which the Kit already contains. The player can also just use duct tape in that recipe instead. Conversely, it has enough gauze for three splints! Saline Solution is of similar niche use - it can be used in place of salt in some recipes, and can clear your vision in case of a boomer attack, but it's questionable to carry the first one, let alone more.

The First Aid kit is, for the majority of situations, curiously wrapped disinfectant. The exception will be players who hoard every item they get despite never using them.

Theundyingcode commented 6 years ago

I disagree early game, first aid kits are incredibly useful source of materials during the early game before one can readily craft duct tape and stockpile salt water.

AbsalomAchitophel526 commented 6 years ago

It doesn't have enough medical tape for any useful recipe, and the amount of saline solution in one will cure one hide, but not tan it.

FulcrumA commented 6 years ago

I also disagree here. First aid kits make a pretty convenient set of tools for the most common non-severe injuries as well as they come with very simple, basic booklet to give one that first level of first aid which, sure, isn't that hard to get other ways nowadays but may still be useful. I find the item quite valuable even when non-vital.

@AbsalomAchitophel526

The booklet will raise your skill enough to make a splint... but doesn't have enough medical tape for one.

The splint you learn as part of the autolearning due to getting high enough level of skill, assuming you also have the other skill necessary for splints (survival, I believe). The recipe isn't taught by the book itself and thus we can safely assume that splints were not meant to be part of the kit nor should the kit itself strive to provide resources to make some.

It doesn't have enough medical tape for ANY recipe... except for bandages, which the Kit already contains. The player can also just use duct tape in that recipe instead. Conversely, it has enough gauze for three splints!

The tape isn't included with thought of any particular recipe in mind and it shouldn't be, from both the standpoint of balance and fluff consideration, because I doubt people stocking those were thinking "did we include enough of medical tape in our first aid kits to allow people to make improvised welding goggles?".

Saline Solution is of similar niche use - it can be used in place of salt in some recipes, and can clear your vision in case of a boomer attack, but it's questionable to carry the first one, let alone more.

Again, you think of it as if first aid kits would be made with how applicable they are in in-game situations considering in-game mechanics. No, they're made with resources that normally can be found in first aid kits to treat believable, "regular civilized life" injuries. No "boomer attack" or "so you can craft some stuff" but "for cleaning that knee scrape your kid may get in the playground".

It doesn't have enough medical tape for any useful recipe, and the amount of saline solution in one will cure one hide, but not tan it.

I kindly ask you to point me to IRL medical first aid kits made with a goal of providing resources for tanning animal skins and then we can talk about adjusting said kit's content appropriately in another ticket, but this one is not to address viability of first aid kits, but merely the mass/volume dissonance of packed and unpacked kits of this type.

Kelenius commented 6 years ago

Toolboxes are smaller than their components combined.