CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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3d vision: You have to look around `;` at different levels explicitly to be later able to look at places you should have seen. #68659

Open Brambor opened 1 year ago

Brambor commented 1 year ago

Describe the bug

^

Attach save file

N/A

Steps to reproduce

  1. Have a 3D vision on
  2. Make a new character in evac shelter
  3. open a window to see outside
  4. close the window
  5. look around ;
  6. look one floor up <
  7. Observe: there is nothing on that level
  8. cancel look around
  9. open window
  10. look around
  11. look one floor up <
  12. Observe: there is something visible on that level

Expected behavior

You don't have to look around ; explicitly to be later able to look at places you should have seen before.

Failing the above, players are incentivised to look around up and down (or simply ;<<<<>>>>>>>>) whenever possible to get the most explored map possible.

Screenshots

No response

Versions and configuration

Additional context

No response

jtmusky commented 1 year ago

This is also seems to be true with peeking while crouch if behind furniture/under window. Example, peeking while crouch to "walking" using the . direction requires the <, > toggle.

github-actions[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

Brambor commented 1 month ago

confirmed in #77112 and by the comment from @ jtmusky

Now I have the power to add the label :)