CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Chargen vaccination #76798

Open fairyarmadillo opened 6 days ago

fairyarmadillo commented 6 days ago

Is your feature request related to a problem? Please describe.

Flu vaccines need to be frozen. Instructions say they can be refrigerated for only up to 72 hours, and should be discarded afterwards. Given that the world ended like a week before the game started, I think it's doubtful there would be any lootable ones left lying around by Day 1. I don't think there are currently any locations which would have been stocking or producing them which also have power by the time the player gets there.

But vaccinations existed before the cataclysm, so maybe it ought to be a starting trait or background. The same could go for tetanus.

Solution you would like.

Add a trait or background that gives the player a trait. At game start, this trait triggers an EOC which applies the vaccinated effect and then removes the trait.

If you wanted to have fun with it, you could try to check against the current season and apply the vaccine as though the player had gotten it at the beginning of winter, as most people do irl. That would probably get weird if people implemented shorter years in the settings though.

And remove the flu shot item from the game. Or maybe add a quest to go get some frozen ones for the refugee center doctor from a place that has a stockpile.

Describe alternatives you have considered.

Continuing to jab myself with room temperature syringes discovered in zombies' pockets months after the collapse of civilization.

Or just remove flu shots entirely. The flu is semi-avoidable now just by keeping away from ferals, so it doesn't seem like a necessary thing.

Additional context

No response

RedMisao commented 6 days ago

Again, trying to split my ideas:

  1. "type": "scenario" supports eoc so you don't need a trait, just an EoC that runs once at the start of the game
  2. I'm on both sides regarding a "you were vaccinated" effect (I'd use a variable hehe): a. On one hand, you can run the EoC to apply it on every char based on the % of vaccinated people in NE or something, make it hidden, and make it have a chance to decay every season so they become susceptible again. Or, apply it to everyone as it decays over time anyways b. On the other hand (and I elaborated this slightly more on the other issue), given an initial % of humans starting as vaccinated, which includes ferals, crazed people, etc, they should get infected once more maybe, and then the flu goes extinct due lack of transmission c. On the flip side, beings new to the Cataclysm and naturally susceptible should be extremely vulnerable. Like the Exodii. Of course unless they can produce vaccines, can tank the disease, or be carriers. But I digress
  3. Tetanus is inconsistent. Ingame, it is used both as an debuff only and disease, depending on the monster that applies it. I can't find json that makes it so characters get it from the environment. Immunity officially lasts for 10 years or something, and for what I've read before, is extremely dangerous only if you're not vaccinated at all (like babies), otherwise there are no reported cases. If monsters are infecting you, the disease itself should be removed due widespread immunity. If they're infecting you through your immunity (and/or it's not tetanus per se), then it's another issue altogether
  4. There are vaccines that last much longer, but the diseases are not present in the game atm
  5. I agree in that, realistically speaking, the shots should be useless or removed. However, there shouldn't be a cold chain anymore, so it's the same issue. Unless you talk about a "get the vaccines from the place before it's too late" case. I'm assuming flu shots were intended to exist ingame, and aren't cargo culted from old lore with divergent technology™ allowing them to work without refrigeration
fairyarmadillo commented 5 days ago

Google says that 11% of tetanus cases overall are fatal, as high as 25% if you only look at cases that received zero treatment. But it's mostly children and babies who die, healthy adults have a much higher survival rate, and treatment can be as simple as sedatives and antibiotics.

Tetanus spores live in dirt and can survive for a very long time outside the human body, so unlike the flu there would be no rapid die-off of the disease due to a lack of hosts. It would be a constant risk for any survivor who wasn't vaccinated in the last 10 years. Google says only 59% of Americans over 18 years old are currently vaccinated from it.