Open martinrhan opened 3 weeks ago
Even if I like the idea to some extent, I could not in good faith support it. There is nothing about it that is worth the hassle.
Enchantments? Probably easier to rewire the actual enchantment system in order to dynamically apply to items.
Attachments? What kinds? Fallout-style "flamer" is the only thing comes to mind. As far as I know, there simply isn't "content" for this system to be meaningful. You can maybe add grip wrap to your custom-forged weapon. Pommels, guards, hilts etc. may be replaceable, but mechanically, there's nothing in place to justify them doing so.
Attachments? What kinds? Fallout-style "flamer" is the only thing comes to mind.
I can think of a couple that mostly would apply to improvised weapons.
Items such as the ironshood quarterstaff, the barbed wire bat, the loaded stick and all the spears with different tips could be handled with weapon mods instead of separate items. Maybe even the graded steel weapons could be combined to a single weapon.
It's really fun to customize your stuff in detail, but I'm not sure it would be worth the effort.
Is your feature request related to a problem? Please describe.
Currently in Magiclysm, many weapons with +1 or +2 postifx are hardcoded as a seperate item, which appeared very lousy. In addition, player cannont customize their melee weapon with other feature, for example, an enchantment, an attachment, or whatever.
Solution you would like.
Make melee weapons modularized, mods can be added just like guns.
Describe alternatives you have considered.
No response
Additional context
No response