Closed CloneWith closed 4 months ago
Great work on implementing trap icons into these boxes. Credit goes to @CloneWith .
Further feedback from art & design group pointed out that it would be better to have these styles of visuals:
Trap
Second request can be resolved by adding a very subtle colour to those boxes, or just simply make the colour remain unchanged after the flashing animation when a box is being picked as Trap
.
Great work on implementing trap icons into these boxes. Credit goes to @CloneWith .
Further feedback from art & design group pointed out that it would be better to have these styles of visuals:
- [x] Leave icons after changing the box state to
Trap
- [x] Add icons only without change of colour
Second request can be resolved by adding a very subtle colour to those boxes, or just simply make the colour remain unchanged after the flashing animation when a box is being picked as
Trap
.
A little bit redundancy between this issue and issue #8. More about box visuals will be traced there. Closing this issue now.
Too many colour for ban/pick, win, protect and trap will result in reading difficulties. I have asked for some feedback using our current prototype and here is a suggestion about trap display:
For instance: Apply red trap on a box will result in a subtle flashing effect, and leave a specific icon (or text) demonstrate the status without changing the boxes' colour.