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CnCNet
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WorldAlteringEditor
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
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[Bug] Map editor removes [Countries] section in RA2YR missions when saved, an essential section used by singleplayer houses.
#206
MikillRosen
opened
22 hours ago
9
Support Phobos
#205
KuroNoSeiHai
closed
1 week ago
2
Undo Many Events At Once
#204
Rampastring
opened
1 week ago
0
Undo/Redo History Window
#203
Rampastring
opened
1 week ago
0
Include trigger extensions from Ares in YR config
#202
MortonPL
closed
2 weeks ago
0
Animation renderer does not support translucency
#201
Rampastring
opened
2 weeks ago
0
Fix AI Triggers Clone Script not saving mediums
#200
Shushishtok
closed
3 weeks ago
0
Multiple Infantry Handling
#199
Shushishtok
opened
4 weeks ago
0
Handling Individual Infantry in Cells
#198
Shushishtok
closed
3 weeks ago
0
Transform AI Trigger Object Type field into a popup picker
#197
Shushishtok
closed
1 month ago
0
[Feature Request] Warn about pointing to a country/house that doesn't exist in the map.
#196
MikillRosen
closed
2 weeks ago
0
Add cloning AI Triggers for Easier Difficulties
#195
Shushishtok
closed
1 month ago
0
Fix: Script selection window colors
#194
Shushishtok
closed
1 month ago
0
Allow specifying directions for a connected tile CP with a name
#193
ZivDero
closed
1 month ago
0
[Feature Request] Check usage of scripts, teams, and task forces
#192
Crimsonum
closed
1 week ago
2
Implement Go To Source for trigger actions
#191
Shushishtok
closed
1 month ago
0
Filter, sort and color items in Triggers, Scripts and Team Types windows
#190
Shushishtok
closed
1 month ago
0
[Feature Request] ENTER key should apply to all confirmation windows
#189
krnyoshi
opened
1 month ago
0
[Bug] WAE removes valid INI sections with the same name
#188
Crimsonum
opened
2 months ago
2
Smoothen Water script should ignore skerries
#187
Crimsonum
opened
2 months ago
0
[Bug] Windows lag when dragged, allowing the cursor to grab and drag another object
#186
Crimsonum
opened
2 months ago
2
View Attached Objects does not check for linked triggers
#185
Crimsonum
closed
2 months ago
0
Creating a base node for an upgraded building does not create a node for the upgrade
#184
Crimsonum
opened
3 months ago
1
Base node order display & reordering
#183
Crimsonum
closed
2 months ago
1
I try to change SpriteFont to fit my language,but something went wrong.
#182
Chai-Lu
closed
3 months ago
1
Add trigger sorting by color, then by name
#181
Shushishtok
closed
4 months ago
0
Adjust helper functions to convert waypoints longer than 2 letters
#180
ZivDero
closed
1 month ago
0
Update top bar tool icons
#179
Crimsonum
closed
4 months ago
0
Allow fill terrain modifier hotkey to apply to raise/lower cells
#178
Starkku
closed
4 months ago
2
Add superweapon selector window and superweapon ID param type
#177
Starkku
opened
4 months ago
0
Allow script actions to use window for parameter selection
#176
Starkku
opened
4 months ago
0
Allow parsing script action options from another section
#175
Starkku
closed
4 months ago
0
Add separate constant for veins' palette
#174
ZivDero
closed
4 months ago
0
Improve lighting calculations
#173
ZivDero
closed
4 months ago
0
Update top bar button textures
#172
Crimsonum
closed
4 months ago
0
WAE can't draw straight lines
#171
MikillRosen
opened
4 months ago
0
Allow specifying infantry cell spot
#170
Crimsonum
opened
4 months ago
0
Multiple infantry in a cell cannot be edited
#169
Crimsonum
closed
2 weeks ago
1
Minor adjustments to the connected tile drawer
#168
ZivDero
closed
4 months ago
0
Add option to add a modifier to distance calculation in connected tile drawer
#167
ZivDero
closed
4 months ago
0
Replace break with continue to make foundations for connect tile draw types when the current theater is not listed in some type's allowed theaters
#166
ZivDero
closed
4 months ago
0
Add extra priority option to connected tile drawer
#165
ZivDero
closed
4 months ago
0
"View Attached Objects" does not check team types
#164
Crimsonum
closed
4 months ago
0
Add shores and roads to YR config
#163
ZivDero
closed
4 months ago
1
Make cliff pathfinding use a timer; adjust weights
#162
ZivDero
closed
4 months ago
0
Fix missing null assignments in DisposeAll() in TheaterGraphics
#161
ZivDero
closed
5 months ago
0
TeamTypes do not accept `House=<none>` as a valid value
#160
Rampastring
closed
5 months ago
2
Standard house generation does not assign HouseTypes for RA2/YR
#159
Rampastring
closed
4 months ago
1
Cliff Drawer
#158
ZivDero
closed
5 months ago
0
Minor config improvement
#157
ZivDero
closed
5 months ago
0
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