CoDEmanX / blender-cod

Blender Add-On for Call of Duty® modding
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Vertex number out of sync error / Vert enumeration #4

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a model in Blender
2. Extrude verts and create faces manually
3. Exported file will eventually contain gaps in VERT enumeration
4. Error "Vertex number out of sync" occurs on modtools conversion

What is the expected output? What do you see instead?
Should export properly enumerated. Currently, vert.index is taken as given from 
Blender. Should rather enumerate() itself.

Additional problem: NUMVERTS needs improvement, it's the total number of verts 
per mesh by now, but not all of them are valid (part of a face) and get written 
to file.

Please use labels and text to provide additional information.
Same error if VERT numbers are doubled, e.g. 6-7-7-8

Original issue reported on code.google.com by codem...@gmx.de on 25 Jan 2012 at 1:23

GoogleCodeExporter commented 9 years ago
This issue was closed by revision 559d8d12011b.

Original comment by codem...@gmx.de on 25 Jan 2012 at 4:07