Closed Codenade closed 1 year ago
What does it mean for CameraZoom to be a 2d axis?
Also, and this is a very minor thing, but it might be nice if camera zoom was in the list next to camera pitch and camera yaw, just bundling everything together.
What does it mean for CameraZoom to be a 2d axis?
I have no idea why the devs opted to use a 2d axis for zooming the camera but basically that means that you cannot assign normal axis directly so I made another composite binding allowing you to bind x and y axes individually. Here's some documentation regarding the InputSystem: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5/manual/Controls.html#control-types https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5/manual/ActionBindings.html#composite-bindings
Also, and this is a very minor thing, but it might be nice if camera zoom was in the list next to camera pitch and camera yaw, just bundling everything together.
It should be if you havent saved it yet and are not adding it via game_actions_to_add.txt
@Aviage-01 saving and loading should now work. I have reworked how the mod handles saving and loading. It should still be able to load the old configuration.
I have also changed the range of the slider for #24 to [-2;+2].
I replaced the experimental version on the GitHub releases page with this one.
Alright, thanks! I'll go and test that all out
Works great! Can't find any bugs! I'll keep playing with it, to see if any other problems arise.
input.json
fromBepInEx/plugins/inputbinder
toBepInEx/config/inputbinder/profiles
Flight.CameraZoom
,MapView.HideMap
andGlobal.QuickLoad
are now available by defaultBepInEx/config/inputbinder/inputbinder.cfg