Codenade / ksp2-inputbinder

Input rebinding tool for KSP 2 using Unity's Input System
https://spacedock.info/mod/3422/Inputbinder
MIT License
1 stars 2 forks source link

new loading system, processors displayed on main screen, slider scale adjustment, ui fixes, reset functionality, ... #26

Closed Codenade closed 1 year ago

Codenade commented 1 year ago
Aviage-01 commented 1 year ago

What does it mean for CameraZoom to be a 2d axis?

Aviage-01 commented 1 year ago

Also, and this is a very minor thing, but it might be nice if camera zoom was in the list next to camera pitch and camera yaw, just bundling everything together.

Codenade commented 1 year ago

What does it mean for CameraZoom to be a 2d axis?

I have no idea why the devs opted to use a 2d axis for zooming the camera but basically that means that you cannot assign normal axis directly so I made another composite binding allowing you to bind x and y axes individually. Here's some documentation regarding the InputSystem: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5/manual/Controls.html#control-types https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5/manual/ActionBindings.html#composite-bindings

Also, and this is a very minor thing, but it might be nice if camera zoom was in the list next to camera pitch and camera yaw, just bundling everything together.

It should be if you havent saved it yet and are not adding it via game_actions_to_add.txt

Codenade commented 1 year ago

@Aviage-01 saving and loading should now work. I have reworked how the mod handles saving and loading. It should still be able to load the old configuration.

I have also changed the range of the slider for #24 to [-2;+2].

I replaced the experimental version on the GitHub releases page with this one.

Aviage-01 commented 1 year ago

Alright, thanks! I'll go and test that all out

Aviage-01 commented 1 year ago

Works great! Can't find any bugs! I'll keep playing with it, to see if any other problems arise.