It would be a nice thing to see how the different terrain generation algorithms are used in 3D spaces. The two that I'm most interested in seeing, personally, are Perlin and Diamond-Square. They are both simple, yet beautiful in their results.
Other algorithms are appreciated, as well. No algo left behind, of course!
It would be a nice thing to see how the different terrain generation algorithms are used in 3D spaces. The two that I'm most interested in seeing, personally, are Perlin and Diamond-Square. They are both simple, yet beautiful in their results.
Other algorithms are appreciated, as well. No algo left behind, of course!