Closed Bubbus closed 9 months ago
Please fact-check my understanding:
- This Zen module will spawn a respawn square, which will respawn a random player (polls every 5 seconds), exactly once, and then delete the square.
- If no players are dead, the square will persist until a candidate player is found, and respawn them.
- Consequently, if more than one player is to be respawned, Zeus can simply use this module multiple times (potentially even scatter them across a large area). Each one of them will get exactly one use and be consumed.
Is this all correct?
Still a bit unclear about this part, but I reckon it's doing what it should. In any case, the code is valid and seems good.
Please fact-check my understanding:
- This Zen module will spawn a respawn square, which will respawn a random player (polls every 5 seconds), exactly once, and then delete the square.
- If no players are dead, the square will persist until a candidate player is found, and respawn them.
- Consequently, if more than one player is to be respawned, Zeus can simply use this module multiple times (potentially even scatter them across a large area). Each one of them will get exactly one use and be consumed.
Is this all correct?
Still a bit unclear about this part, but I reckon it's doing what it should. In any case, the code is valid and seems good.
i forgor
Yes this is correct.
Resolves #195
Pull Request Description
When merged this pull request will:
Release Notes
Added a "Respawn Player at Cursor" ZEN module (the old "respawn squares" are back!) Changed default minimum respawn delay to 3 mins. No more 10-second respawns (unless you specifically set it.)
IMPORTANT
[Descriptor] - Add|Fix|Improve|Change|Make|Remove {changes}
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