The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Supergiant's Hades switch from c# to c++, any more detail please! #289
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whaleeej closed 1 year ago
As metioned in README.md, Hades has swtiched to a new engine for nintendo switch realease(or more cross platform dev).
Was Hades developed with MonoGame before, and then turned to a new C++ based cross platform engine?
Furthermore, was the original C# run-time code retained to interact with new C++ engine, or just completely ported to C++ run-time code?