Closed Sunconure11 closed 5 years ago
on what do you have "D:extraScentCutoffRange=" on general.cfg?
@ThunderBolt6 1.0
increase that, lower numbers = less blocks between entity scent(and i think that number is in blocks), for compison i have it on 2, and work fine even with a huge modpack(and 100 entities on the chunks loaded by player(non scent entity))
I might have to take a look. Maybe increase the default value to around 5 or so? Might help with lag, though it could hurt pathfinding a tad.
This might be why I'm getting server lag in a single player world.
Yeah do what ThunderBolt6 suggested and that should improve it, recently noticed a high count in a private modpack, I think I might up this to at least 3 to help keep the count down.
I decided to run my server through tickprofiler, and noticed quite an abundance of scent...
https://pastebin.com/77NLTdem
This appears to be causing a noticeable FPS drop, as well.
Run /kill @e[type=zombieawareness:EntityScent] in a world and FPS will skyrocket.