Closed fake-cheater closed 5 years ago
for now u can wait next release, i changed who information wrote on the disk.
for now u can wait next release, i changed who information wrote on the disk.
thanks~~~
w I dump NineTrials, there were a lot of things that might be unicodestring object names. some object name: 髼He緥n_classes.h 髼He緥n_functions.cpp 纎IQ_parameters.h ... some class struct FPointerToUberGraphFrame UberGraphFrame; // 0x05E8(0x0010) (ZeroConstructor, Transient, DuplicateTransient) float 鹹≧惁; // 0x05F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x05FC(0x0004) MISSED OFFSET class UAnimMontage €b齹檮YGY; // 0x0600(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ; // 0x0608(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FName 裇\≧\O; // 0x0610(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName 6e≧\O; // 0x0618(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float 芉Y鰁魰; // 0x0620(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0624(0x0004) MISSED OFFSET class UUserWidget CrossHair; // 0x0628(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData) class UClass 芉胈{|媁; // 0x0630(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FName 裇\≧\O g髞 g瓄; // 0x0638(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class UClass* ArrowItemClass; // 0x0640(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool PreCanFire; // 0x0648(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0649(0x0007) MISSED OFFSET struct FName 裇\≧\O g髞鄀瓄; // 0x0650(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FName 裇\≧\O鄀瓄; // 0x0658(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FName 02; // 0x0660(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName 03; // 0x0668(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName 6e≧\O g瓄; // 0x0670(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName 6e≧\O鄀瓄; // 0x0678(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
i wish this game is free. if free give me link. i love to try it by my self
Closed until get more information.
UnrealFinderTool.exe!Package::SaveClasses(const std::filesystem::path & path) 807 C++ UnrealFinderTool.exe!Package::Save(const std::filesystem::path & path) 113 C++ UnrealFinderTool.exe!SdkGenerator::ProcessPackages::l2::(UEObject * obj, ParallelOptions &) 261 C++
[inline] UnrealFinderTool.exe!std::_Func_class<void, unsigned int64 &, ParallelOptions &>::operator()(unsigned int64 &) 124 C++
UnrealFinderTool.exe!ParallelWorker<std::vector<unsigned int64, std::allocator >, unsigned __int64>::Worker() 108 C++
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