Closed octarine-noise closed 9 years ago
Doah! I'll fix the comment shortly... Thank you for the message!
0BBBB 0GGGG 0RRRR 0LLLL
was intended
This writeup should hopefully keep things straight... or maybe it won't... but HEY... I'm trying here!
Yes, that's very useful. Especially that it lists all the formats that one could encounter.
In my case, it was the 2nd one I needed (I render with the modified brightness, not put lights in the world), but it took me half an hour to find it in CLTessellatorHelper.java. Good thing that that comment was correct :P
Yeah... I hate that it came down to... "Mod writers now have to work with two different brightness formats in the Tessellator..."
I tried to make it backwards compat, by altering everything BEFORE the tessellator... but... I can't find another way to do this well.... for other TESR's and even custom ISBRH's
Not to mention my horrible hack and slash approach to the GL state...
In 1.8, there are some things I can do for the ISBRH replacement, as there is a point where I can lint values going through very easily... but I'll still have to deal with TESR's somehow...
So, I was setting up compatibility, and happened on this in CLApi:
All method javadocs show the bit-packed format of the modified brightness is: 0RRRR 0GGGG 0BBBB 0LLLL.
All methods calculate the value like this: return brightness | ((b << 15) + (g << 10) + (r << 5));
Which is the correct one?
edit: well, since the mod is working, it's obviously the code. You should correct the javadoc.