Creatures-Developer-Network / C2toDS-Refresh

An attempt to bugfix and polish Moe's C2toDS, with an emphasis on instinct-friendliness and navigability.
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C2toDS-Refresh

An attempt to bugfix and polish Moe's C2toDS, with an emphasis on instinct-friendliness and navigability.

Development Goals

How To Help Out

How To Set Up

There isn't a finished release for this yet, but you're welcome to download, test, and develop the files.

The Recommended Way

This will automatically inject C2toDS into every world you make until you remove the Bootstrap Folder, but is the easiest way to edit and update the cosfiles as you go along.

The Alternative Way

This way is not well-tested. It involves compiling the files into a single injectable agent. It requires the use of Python and Monk. Keep in mind that injecting such a large agent will freeze your game for several seconds (and may even crash it).

The Really Slow Way

If you really want, after moving all the assets into their proper folders, you can use the CAOS tool to inject each cos file individually into the game. Make sure you inject them in numerical order. Useful if you want to leave some files out.

Links

https://discordapp.com/invite/zRR8PdT - The CAOS Coding Cave Discord (Development discussion in #C2toDS-Refresh)

https://creatures2todockingstation.blogspot.com/ - Moe's original C2toDS development blog and download.

https://creaturescaves.com/forum.php?view=12&thread=7208 - The thread that inspired this refresh! Wherein Moe states:

I never finished C2toDS and likely never will. It’s about 85-90% complete, but there are a few missing machines and some bugs floating about (sometimes literally… those wasps omg…and lordy the frogs!). If someone wanted to step in and fix some bugs or add in the last of the content, go for it!