Closed CreedVI closed 3 years ago
After troubleshooting and looking into the texture in RenderDoc I discovered that the image data was not being properly loaded into the buffer.
I also discovered that this texture directly impacts the fragment shader. Thus I will be closing issue #14 and tracking both issues here.
After digging a bit more columns 31, 63, 95, and 127 of the texture buffer are loading incorrectly causing lines to cut through the characters that fall on those columns.
Fixed with commit b37cde0
Describe the bug Currently the default font renders as solid bars that are the max height and width of the character.
To Reproduce Steps to reproduce the behavior:
DrawText()
method to render text using the default font to the screenExpected behavior Text should render with the Raylib default font