CriticalFlaw / TF2HUD-Fixes

Bug fixes and minor visual improvements to the default Team Fortress 2 HUD.
https://steamcommunity.com/workshop/filedetails/?id=2153598398
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Updated sizes of VGUI fonts #287

Closed Kruphixx closed 1 month ago

Kruphixx commented 2 months ago

As per #286. You haven't specified if I should update the server browser font as well @CriticalFlaw so it's just this for now.

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After: Screenshot 2024-09-06 114302

CriticalFlaw commented 1 month ago

Thanks. I took a look and think we'll probably need to scale more of that source window because it makes other elements look even smaller. Is there an existing mod we can reference?

Kruphixx commented 1 month ago

Thanks. I took a look and think we'll probably need to scale more of that source window because it makes other elements look even smaller. Is there an existing mod we can reference?

I couldn't really find any mods that modify the font sizes specifically so a lot of stuff would have to be adjusted and tested manually. Shouldn't take very long, though

Kruphixx commented 1 month ago

Okay I updated fonts for all other VGUI panels to be bigger. I adjusted following fonts to increase their sizes:

I also updated some of the fonts (such as the ones above, and console text) to add antialiasing to them since they looked very pixelated after increasing the size. I think the final result is very nice.

sourcescheme

CriticalFlaw commented 1 month ago

To be honest, I'm not seeing too much of a difference. I think you'll also need to add the sourcescheme.res file and modify that really increase the size of the console and browser. For sake of a test, I copied it and sourceschemebase.res from Open Fortress

20240913213518_1

Kruphixx commented 1 month ago

I guess the difference will be more noticeable side-by-side. I don't think sourcescheme.res is needed, everything needed is in sourceschemebase.

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CriticalFlaw commented 1 month ago

Oh yeah now I see it. That actually looks quite good. Thank you again for adding this in.