Scope
Assortment of small changes to Alchemy to improve the overall feel of gameplay.
Suggestion
[x] Reduce flowrates through conduits, capacity to make reagent movement less instant, more controllable, more visible, and reduce reagent storage in the conduits themselves
[x] Change reagent quantities and capacities to be based on stack sizes (multiples of 64/32/8) instead of multiples of 10
[x] Improve the graphic for reagents in conduits/vessels/etc
[x] Overhaul the glassware stand so that automation can insert/remove glassware
[x] Make changing the temperature of reagents use non-negligible amounts of heat from heat cables
[x] Add the ability to charge FE-storing items from other mods (instead of just leyden jars)
[ ] Change or replace the limiter conduit to not be a single-purpose single-solution for controlling quantities in reaction vessels
Justification
While most every other part of the mod has been reworked multiple times since first being introduced, Alchemy has been basically unchanged (other than a few additions) from the first public release. While it's held up pretty well, it's generally overdue for a bit of polishing to bring it up to the standards of the rest of the mod.
Impact
Balance and progression will be basically unchanged, but a lot of the jankiness in Alchemy should be fixed. Automating some of the special reactions (ignis infernum, making philospher's stone, etc) will be a bit more difficult.
Scope Assortment of small changes to Alchemy to improve the overall feel of gameplay.
Suggestion
Justification While most every other part of the mod has been reworked multiple times since first being introduced, Alchemy has been basically unchanged (other than a few additions) from the first public release. While it's held up pretty well, it's generally overdue for a bit of polishing to bring it up to the standards of the rest of the mod.
Impact Balance and progression will be basically unchanged, but a lot of the jankiness in Alchemy should be fixed. Automating some of the special reactions (ignis infernum, making philospher's stone, etc) will be a bit more difficult.