Each player gets assigned a tastepreference/-profile they prefer. this is generated upon spawning, thus regenerated with each death.
The tasteprofile decides how much they like the food they eat, and thus somethingsomething see the TFC wiki...
[ ] generate tasteprofile on player spawn
[ ] allow for eating habits to change tasteprofile (acquired taste)
[ ] assign some benefits for matching taste with food (sth like potion effects?)
Preference/Distaste:
[ ] when first consuming a foodstuff, there is a roll (percentile?) if a character loves (90+), enjoys (40+), dislikes (39-) or hates (10-) that foodstuff
[ ] generate a random preference for cook-stages of meat and eggs
Each player gets assigned a tastepreference/-profile they prefer. this is generated upon spawning, thus regenerated with each death.
The tasteprofile decides how much they like the food they eat, and thus somethingsomething see the TFC wiki...
Preference/Distaste:
Related to #91