Cxbx-Reloaded / game-compatibility

Cxbx-Reloaded game compatibilty list, using GitHub issues
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Splinter Cell: Chaos Theory [US-056] [1.02] #716

Open JJXB opened 6 years ago

JJXB commented 6 years ago

Description

Blank Screen, doesn't init display api during the sc3.xbe portion of loading (either run directly or through default.xbe)

Dumps

default-sc3-KrnlDebug.txt default-sc3-Xbe.txt sc3-KrnlDebug.txt sc3-Xbe.txt

Status

Previous behavior: None Reported to my knowledge

Current behavior: No Display

Screenshots

Additional Information

frankyfife commented 6 years ago

The game boots about the default.xbe. In this case a screenshot is pretty useless (no video output), so i made a video.

https://www.youtube.com/watch?v=S_ePXvFCTww

Status

Previous behavior:

No Display

Current behavior:

state-booting

ESPPIRAL commented 6 years ago

bandicam 2018-08-28 18-59-24-641

Fabxx commented 6 years ago

unknown immagine immagine2 immagine3 immagine4

bryce13950 commented 4 years ago

WIth the most recent build I am hearing some sound when it boots, and then I end up on a screen with what appears to be a loading bar forever.

splinter KrnlDebug.txt

bryce13950 commented 4 years ago

There seems to be huge progress made on this one. The title now passes the last screen to get to the first start menu. It also now plays a looping video if you stay on the title screen too long. You can also officially press start to enter the game. Rendering is still completely absent, but audio is coming through fine.

bryce13950 commented 4 years ago

The title id is US-065 1.02

Margen67 commented 4 years ago

@bryce13950 That's actually a different title ID.

lempamo commented 4 years ago

Intro videos seem to take up a space 1-pixel in height and max width. Menu is accessible and fully interactive. Yet when attempting to enter into a game, you get stuck on a screen with a loading bar similar to what has been documented previously.

Interestingly, when I tried to replicate all of this a second time, the intro behavior was the same, but instead of hitting an interactive menu, I got stuck with the same loading bar that @bryce13950 had seen.

image image image

mnadareski commented 3 years ago

On build 8087b15, after the intro credits screens, the emulator crashes image I included the XBE info for this below since there's a tag saying that the XBE tested previously was tampered with? This one is directly extracted from a disc with no changes.

Notable messages:

[0x8404] INFO : VTXSH   Please report that Splinter Cell-CT shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x8404] INFO : VTXSH   Please report that Splinter Cell-CT shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x8404] INFO : VTXSH   Please report that Splinter Cell-CT shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x8404] INFO : XMO     Please report that Splinter Cell-CT shows the following message:
LOG_TEST_CASE: Loading dsp images from xbe sections is currently not yet supported
In EmuPatch_XAudioDownloadEffectsImage (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\DSOUND\DirectSound\XFileMediaObject.cpp line 148)

XBE Info: Xbe.txt Kernel Debug: KrnlDebug.txt