Open Voxel9 opened 6 years ago
For me game refuses to boot and boots to dashboard. Need to test on other PCs - i tested on 3c8169b0. Even on a2bd0bba (report above was created with that revision) - it ruturns to dashboard, may be hardware/OS/Drivers issue. Attached debug log, return to firmware is on line14855. KrnlDebug_SAReboot.zip
The game boots and the intro plays just fine. But screen goes black and freezes at the menu.
Tested on: Intel Xeon W3565 3.20GHz CPU NVIDIA GeForce GT 730 2GB GPU 24GB DDR3 RAM
Ingame but slow....
Here is save file for much faster testing - you don't need to complete first mission and watch FMVs. PS completing first mission almost blind and with 3 fps - that's was VERY fun! Partition1_GTASA.zip
I tried Version 1.02 on latest build and its working more or less. Actual gameplay has stable 30 fps, but the overall graphics are just fucked up.
Gameplay: https://www.youtube.com/watch?v=KjqqU3NvZ84&feature=youtu.be
The cutscene audio is really slow. In game audio appears to be working pretty well. The rendering has a white grain over it.
The issue with the slow audio in the cutscene seems to be resolved in the most recent build. The issue with the rendering persists.
The title id for this one TT-130 1.02, and unfortunately it looks like the cutscene rendering has fallen to about 1fps with audio continuing to work
Using build 8087b15:
Notable messages:
[0x4B8C] INFO : VTXSH Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x4B8C] INFO : VTXSH Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x4B8C] INFO : VTXSH Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x4B8C] INFO : D3D8 Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4332)
[0x4B8C] INFO : D3D8 Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: ActiveTexture set to a surface (non-texture) resource
In CxbxUpdateHostTextures (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 7460)
Kernel Debug: KrnlDebug.txt
I also tried it with build 8087b15 and GTASA version 1.02
The game itself runs almost all the time with 1 FPS, but rarely it speeds up to 20 fps, noticable in cutscene.
The console output also spams this when initally loading the game: [0x2830] WARN : NT NtReadFile Failed! (0xC0000011)
And when the game runs with more than 1 FPS, it spams these two messages: [0x2830] WARN : D3D8 Unsupported : D3DCLEAR_STENCIL flag for D3DDevice_Clear without ZBuffer [0x2830] WARN : D3D8 Unsupported : D3DCLEAR_ZBUFFER flag for D3DDevice_Clear without ZBuffer
One time this message: [0x2830] WARN: PSHB HLE_draw_state_update incomplete!
Displays Rockstar games/Rockstar North logos, and plays the Intro FMV fine. Completely black screen at the title screen and in-menus, but it's still interactive. Trying to get in-game results in an infinite black screen and frozen fps counter.
KrnlDebug.txt Xbe.txt
Previous behavior: None reported
Current behavior: Shows intros, black screen in-menu, freezes trying to get in-game