We are building a turn-based game using magic onions hubs. We should store a game state object somewhere for example named GameRoom.
Our servers will be accessed under a loadbalancer so that we shouldn't store it inside a variable and we have to access to same object for all players.
Where do you suggest to store that data?
I couldn't find any documentation about IInMemoryStorage. Does it use redis backplane?
Only thing that comes to my mind is redis.. Is redis only way to go?
Hello, thanks in advance for your response.
We are building a turn-based game using magic onions hubs. We should store a game state object somewhere for example named GameRoom. Our servers will be accessed under a loadbalancer so that we shouldn't store it inside a variable and we have to access to same object for all players.
Where do you suggest to store that data? I couldn't find any documentation about IInMemoryStorage. Does it use redis backplane? Only thing that comes to my mind is redis.. Is redis only way to go?