Closed Vingelis closed 1 week ago
I think it should just be a matter of making it stackable, and then updating the recipies that exist that use it to make sure it's a single one and then add new recipes to split a stack.
If players need to start from scratch in 2.0 then this approach is doable, otherwise it will break save files as it changes existing items in players' inventory/stash.
I think it should just be a matter of making it stackable, and then updating the recipies that exist that use it to make sure it's a single one and then add new recipes to split a stack.
If players need to start from scratch in 2.0 then this approach is doable, otherwise it will break save files as it changes existing items in players' inventory/stash.
We are planning on releasing other breaking changes as well, hence the major version bump so it's all good.
Have been trying to make this work but doesn't seem to play nice.
1) Item description text can either be what's defined in misc.txt (spelldescstr), or quantity if no spelldescstr is defined - you can't have both.
2) Stacking/unstacking orbs works fine until you cube an orb, after which you can no longer stack it with others until you restart the game.
3) Corruptions don't work, even when updating the cube recipes to take 'ka3,qty=1' as its input, for example.
As an aside, players may prefer to see these as single items and stacks so that it is consistent with gems/runes. As long as it's simple to stack/unstack them then it shouldn't be an issue.
If it comes down to needing to do the whole cube nonsense to stack and unstack like gems and runes are, then I'd rather not even make them stackable tbh.
My guess is something is just not right.
Allow corruption, socket and conversion orbs to stack