Closed Bumber64 closed 3 months ago
are these types handled by the action timers API in Units.cpp?
are these types handled by the action timers API in Units.cpp?
Looks like HoldItem
, Mount
, and Dismount
are?
ReleaseItem
, LeadAnimal
, and StopLeadAnimal
return nullptr
for getActionTimerPointer
. So do Jump
, ReleaseTerrain
, Parry
, and Block
, despite already being in the All
group.
ok, if there are no additional timers to handle, then this looks good to me. will merge after @quietust approves
seems ok -- @quietust please tell me if you have any comments
Add enum attrs so all
unit_action_type
enums are in theAll
unit_action_type_group
.They may also need attrs for
Movement
,MovementFeet
,Combat
, and/orWork
(however we decide that).