neither of the views (texture, surface) is updated anymore.
This observation is backed up by this series of traces after the switch above:
D/SurfaceUtils: disconnecting from surface 0x7d6e1a6010, reason disconnectFromSurface
D/DJIDecodeServer: releaseDecoder() end
E/libEGL: call to OpenGL ES API with no current context (logged once per thread)
E/GLContextMgr17: OpenGL destoryed
E/GLYUVSurface: OpenGL destoryed
E/Lightbridge: startStream videoCtlobjet == NULL
D/DJIVideoDecoder: stopVideoDecoder()
Does that mean I can't video preview and yuv decode at the same time? Then I'm wondering, how I could flight if I just want to obtain the video for post processing purposes.
Not a but, just a question: I played a bit with the DJIVideoStreamDecoding example. I noticed, that whenever yuv decoding is switched on
neither of the views (texture, surface) is updated anymore.
This observation is backed up by this series of traces after the switch above:
Does that mean I can't video preview and yuv decode at the same time? Then I'm wondering, how I could flight if I just want to obtain the video for post processing purposes.