DS-13-Dev-Team / DS13-1.0

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FEATURE ADJ: BrainMed and Medical Adjustments #2064

Open ghost opened 2 years ago

ghost commented 2 years ago

Description of issue:

One of the constant complaints that's plagued the game since 2020 has been the severity of death, the difficulty of revivals and the complexity of surgeries and medicine within the game. We need to take broad steps to simply this and make things more akin to /tg.

Difference between expected and actual behavior:

For starters, we can: Extend the amount of time it takes before the brain becomes fully unrecoverable. Reduce the chance percentage of losing limbs. *We need to also solve problems with bugs concerning surgery and the health scanners.

Gigantomidgeto commented 2 years ago

Braindeath, and how heart stop and blood loss relate to it are the biggest contributors of medical's woes. Simply speaking with the way it works right now if someone enters into heartstop there is an drastically low chance of recovery, slowing the time it takes for bleedouts from external wounds, and the health of the heart + brain along with the rate it takes damage would go a long way to fixing this and allow surgeons to better do their job.

JakeDaBoss commented 2 years ago

This is a larger, more over-arching problem than it is described. I'ma need a few days to mull on this. Ever since starting to play Bay12, I've gotten deep into BrainMed, and how to save folks.

Viz-Titan commented 2 years ago

This is a larger, more over-arching problem than it is described. I'ma need a few days to mull on this. Ever since starting to play Bay12, I've gotten deep into BrainMed, and how to save folks.

@JakeDaBoss If you didn't know already: DTraitor made it so revivals can actually happen now. If you have a brain you can transplant it into another body or even a monkey; and be able to revive them. Also, the brain death is slower/has more HP as it should, among other things. You might want to ask DTraitor about what he did and/or maybe look at some of his recent work regarding Baymed/BrainMed. So this issue might be partially resolved in a way?