Open Terror4000rus opened 4 years ago
We have the ubermorph, which can locate people
We have the ubermorph, which can locate people
The ubermorph costs 4500 biomass now
We have the ubermorph, which can locate people
Do you see it in each game? Me not. And even more - the marker has to sacrifice its necro spam, leaving players in signal mode to let one get very funny
role of unkillable slasher (if the mechanic didn't changed since I saw it last time).
The game should be funny for everyone, not just one player.
Maybe just give other necros its locate ability :?
the ubermorph currently fills this role, eventually stalkers will help track down stragglers too. I might also add some signal abilities to do it
We can try to attain something later on similar to CM's report of remaining bugs, but for Necros to find humans. Advise looking into CM's repo for solution.
Suggestion:
It's really hard to find last survs. They can say nothing, hide in lockers, be at colony, hide in never-checked room and or just watch youtuve from a disposal bin. Signals don't have a choice but leave the horde and follow every alive human to find one who don't have words "fun" and "respect" in its dictionary. Some humans just prefer to hide than do anything to survive in fun. It can be pretty immpersive to stay in a locker for a solid hour, until the evacuation will arrive and then die miserably from 6 necros at the shuttle or from a lone slasher on the way to pods.
I see next ways to fix it: A locator for humans. Will work if the ship is almost empty and only 2-3 survs are stalemate the round. Admins could give hints, like "search upper engineering", "there is something in locker at bridge hallway", "a human hides in prison cell's locker" and so (has disadvantage - will work only if there is enough staff with feel of the game to vote for "let's give them a hint".
What do you think it'd add
An end of the round with new one for everyone, not hide-and-seek for +5 minutes until someone will leave the horde and say where the last surv.