DS-Homebrew / nds-bootstrap

Boot an nds file
https://wiki.ds-homebrew.com/nds-bootstrap/
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3d background objects in castlevania portrait of ruin being displayed completely white #1206

Closed clyde254 closed 3 years ago

clyde254 commented 3 years ago

Your console: new 2ds xl Launch Method: micro sd card, i think the scfg is unlocked, i'm using lumacfw version 10.1.3. Version used: release Game tested/used/applicable: castlevania: portrait of ruin

Expected Behavior: 3d background objects like buildings or pyramids should have color and textures Actual Behavior: 3d background objects do not have color

Steps to reproduce

walk into a room with a 3d object in it

Logs

don't know how to make the log show up

RocketRobz commented 3 years ago

The SCFG setting doesn't matter, if not running from a flashcard.

Try updating both TWLMenu++ and nds-bootstrap. If you get the same issue after updating try disabling either asynch or DMA card read. If you still get the same issue after changing both settings, revert them back to default, and replace your ROM.