[ ] Fix the compass in Multiplayer or remove the functionality entirely
[ ] Make it more accessible through exploration (tint sky purple near a worldscale chunk, and have poison geysirs pop up rarely above ground)
[ ] Worldscale is now a growth-like thing where there's a main plant that spawns on stone and the ore is now a root-like thing that rips apart the stone. There should also be a scale-like groth near the main plant as if it's shedding.
[ ] Harvesting Worldscale should poison the player without sufficient ventilation
[ ] Harvesting Worldscale with a Block Dispenser should obtain the shards and turn the block into gravel. Possibly also spawn a poison cloud.
[ ] Poison clouds and poison from manual mining should be mitigated by the amount of windmills nearby.
[ ] Streamline refinement process. Turntable + Stone on 4 sides could increase quality over time.
Blocks
[ ] Pallisades. In the influence radius of a worldscale, every log in a vertical stack should have a hardness bonus applied if the bottommost one is placed on soil.
[ ] Flight/Jump Wards. Blocks that prevent enemies from flying/jumping over your walls. Up for debate, might be too strong.
[ ] Tiered Scales. When placed in a worldscale structure, they provide a greater hardness bonus to blocks. Some blocks should never have bonuses applied, like soil.
[ ] Some kind of furnace. Some worldscale functions may require fuel (full worldscale blocks, dependent on quality, so it's tough to keep it running even with an automated farm)
[ ] Alarm. When a non-ally steps on worldscale territory and is not invisible, an alarm will trigger for every ally and this block emits a redstone signal.
[ ] Placement protection. When a non-ally attempts to place a block in worldscale territory it will be prevented and a bit of fuel is consumed.
[ ] Explosion protection. Same as above but for explosions, however this should be limited per worldscale chunk.
[ ] Nations. Placing this block with a banner on top will add another banner to the list of allies.
[ ] Gauntlet Sieve. A proxy block that stops working if a non-ally enters worldscale territory while no allies are around. To prevent people from using hoppers to steal your items from chests while still being able to automate.
Items
[ ] Shields with banners should work for the purpose of detecting allies
[ ] Coats of arms that can be upholstered onto armor?
It bad
Ore Mechanics
Blocks
Items