issues
search
DaemonEngine
/
Daemon
The Dæmon game engine. With some bits of ioq3 and XreaL.
https://unvanquished.net
BSD 3-Clause "New" or "Revised" License
293
stars
59
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
tr_image: "heigth" -> "height" in table cols in /listImages
#1174
DolceTriade
opened
2 hours ago
0
renderer: use `GL_DEPTH_CLAMP` only if `GL_ARB_depth_clamp` is available
#1173
illwieckz
opened
11 hours ago
0
Huge performance drop on r300 with default Thunder and Vega scene
#1172
illwieckz
opened
16 hours ago
28
Fix some sources of undefined behavior
#1171
slipher
opened
1 day ago
1
The engine doesn't build with `-std=c11` (call to undeclared function in `findlocale`, `minizip`…)
#1170
illwieckz
closed
2 days ago
7
common/ipc: skip variables for native code on nacl
#1169
illwieckz
closed
1 day ago
0
Excessive CPU usage with vsync + NVidia
#1168
slipher
opened
2 days ago
3
codeql: sync submodules branches
#1167
illwieckz
closed
1 day ago
1
common: include cstring in Util.h to provide memcpy
#1166
illwieckz
closed
1 day ago
2
tr_shade: simplify Tess_Begin
#1165
illwieckz
closed
2 days ago
0
renderer: rework the enablement of high-precision/float texture formats
#1164
illwieckz
closed
12 hours ago
3
renderer: skip the blending of tiled dynamic lights when the legacy dynamic light renderer is enabled
#1163
illwieckz
closed
2 days ago
0
tr_shader: do not cancel overbright on decals (impact marks)
#1162
illwieckz
closed
2 days ago
1
Make more info available to cgame in glconfig
#1161
slipher
opened
5 days ago
3
cmake: never use strict aliasing
#1160
illwieckz
closed
3 days ago
1
cmake: only use `-fno-strict-aliasing` on files requiring it
#1159
illwieckz
closed
3 days ago
4
Why do we build engine and non-nexe game with `-fno-strict-aliasing`?
#1158
illwieckz
closed
3 days ago
13
cmake: empty string is not missing token
#1157
illwieckz
closed
4 days ago
2
Function to detect NaNs despite -ffast-math mode
#1156
slipher
closed
3 days ago
0
Fix a few warnings and reorganize warnings in build system
#1155
slipher
closed
5 days ago
0
Implement compute shaders support, make fragment shader non-mandatory
#1154
VReaperV
opened
2 weeks ago
5
Fix trace tests with x87 floating point
#1153
slipher
closed
2 weeks ago
0
Struct alignment specifier cleanup + support disabling SSE in MSVC
#1152
slipher
closed
1 week ago
0
WIP: bisect MSVC error
#1151
illwieckz
closed
1 week ago
0
qcommon: let the framerate flirt with the limits
#1150
illwieckz
closed
5 days ago
33
cmake: add `USE_ARCH_INTRINSICS` and `USE_COMPILER_INTRINSICS` CMake options
#1149
illwieckz
opened
2 weeks ago
29
q_shared: drop the old PPC `frsqrte` code.
#1148
illwieckz
closed
2 weeks ago
1
codeql: setup the feature
#1147
illwieckz
closed
2 weeks ago
1
Don't nuke mouse mode state on fullscreen toggle
#1146
slipher
closed
2 weeks ago
1
renderer: introduce `IF_FITSCREEN` and `RSF_2D`
#1145
illwieckz
opened
2 weeks ago
4
WIP: renderer: introduce `IF_FITSCREEN` to rescale image to the smaller size larger than screen
#1144
illwieckz
closed
2 weeks ago
1
renderer: fix legacy dynamic light intensity
#1143
illwieckz
closed
1 week ago
1
qmath: micro-optimize the `BoxOnPlaneSide` function
#1142
illwieckz
closed
2 weeks ago
20
sdl_input: rewrite `IN_SetMouseMode` to make it more readable
#1141
illwieckz
opened
2 weeks ago
6
Engine centering the mouse while not being focused
#1140
illwieckz
opened
2 weeks ago
0
Engine not capturing mouse when going fullscreen and back
#1139
illwieckz
closed
2 weeks ago
4
The mouse is hard to catch in `for-0.55.0/sync`
#1138
illwieckz
opened
2 weeks ago
6
Material system: Implement GPU frustum culling
#1137
VReaperV
opened
2 weeks ago
21
Making relief mapping faster
#1136
illwieckz
opened
2 weeks ago
1
move tools/DaemonArchitecture into cmake/
#1135
illwieckz
closed
2 weeks ago
0
Fix modifier key regression in 0.55 branch
#1134
slipher
closed
2 weeks ago
0
VM-side cache for cvars registered there
#1133
slipher
closed
2 weeks ago
5
CI: skip on files not contributing to the binary
#1132
illwieckz
closed
2 weeks ago
1
WIP: tr_image: downscale image against hardware limits using GL_PROXY feature
#1131
illwieckz
opened
3 weeks ago
5
WIP: tr_shader: properly flag shader based lightmaps with IF_NOPICMIP and IF_LIGHTMAP
#1130
illwieckz
opened
3 weeks ago
3
pbr: Maybe fix weird dark artifacts in PBR
#1129
DolceTriade
opened
3 weeks ago
0
tr_bsp: fix a signedness comparison problem
#1128
illwieckz
closed
2 weeks ago
0
We have two different `R_AddDecalSurface` functions in two different files.
#1127
illwieckz
opened
3 weeks ago
0
Bullet marks are too faint
#1126
slipher
closed
2 days ago
1
WIP: renderer: micro-optimize CPU culling and other things
#1125
illwieckz
opened
3 weeks ago
3
Next