Closed TheBoneJarmer closed 9 months ago
Hello. As you can see here in the code, both the orientation and position are returned by the Transform::getOpenGLMatrix()
method.
I closing this issue. Feel free to open a new discussion instead if this is still not clear.
Hey
In my desperate attempt to retrieve the rotation axis I figured I could consider extracting the data from the transformation matrix. However, when I run the method
Transform::getOpenGLMatrix
I only see the last row getting values (the position). I would expect the rotation to be included as well.With kind regards, TheBoneJarmer