Closed robertocapuano closed 4 months ago
I suppose the cause is the same of SphereVsSphereAlgorithm where a double check on penetrationDepth is perfromed. Added a pull request for this issue: https://github.com/DanielChappuis/reactphysics3d/pull/382
This issue should now be fixed in release of version v0.10.1. Thanks again for reporting this issue.
I'm using a series of CapsuleShapes joined together and after some time the anomaly is raised. This happens also in last version 0.10.0.
Assertion failed: (penDepth > decimal(0.0)), function addContactPoint, file NarrowPhaseInfoBatch.h, line 167.
4 0x00000001003ceac3 in reactphysics3d::NarrowPhaseInfoBatch::addContactPoint(unsigned int, reactphysics3d::Vector3 const&, float, reactphysics3d::Vector3 const&, reactphysics3d::Vector3 const&) [inlined] at /modules/reactphysics3d/include/reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h:167
5 0x00000001003ceaa4 in reactphysics3d::CapsuleVsCapsuleAlgorithm::testCollision(reactphysics3d::NarrowPhaseInfoBatch&, unsigned int, unsigned int, reactphysics3d::MemoryAllocator&) (.cold.3) at /modules/reactphysics3d/src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.cpp:195
6 0x00000001003ce972 in reactphysics3d::NarrowPhaseInfoBatch::addContactPoint(unsigned int, reactphysics3d::Vector3 const&, float, reactphysics3d::Vector3 const&, reactphysics3d::Vector3 const&) [inlined] at /modules/reactphysics3d/include/reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h:167
7 0x00000001003ce96d in reactphysics3d::CapsuleVsCapsuleAlgorithm::testCollision(reactphysics3d::NarrowPhaseInfoBatch&, unsigned int, unsigned int, reactphysics3d::MemoryAllocator&) at modules/reactphysics3d/src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.cpp:195
8 0x0000000100430505 in reactphysics3d::CollisionDetectionSystem::testNarrowPhaseCollision(reactphysics3d::NarrowPhaseInput&, bool, reactphysics3d::MemoryAllocator&) at /modules/reactphysics3d/src/systems/CollisionDetectionSystem.cpp:647
9 0x000000010042c71d in reactphysics3d::CollisionDetectionSystem::computeNarrowPhase() at /modules/reactphysics3d/src/systems/CollisionDetectionSystem.cpp:704
10 0x0000000100468fcb in reactphysics3d::PhysicsWorld::update(float) at /modules/reactphysics3d/src/engine/PhysicsWorld.cpp:255