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DanielChappuis
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reactphysics3d
Open source C++ physics engine library in 3D
http://www.reactphysics3d.com
zlib License
1.54k
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SingleFrameAllocator and multiple world instances.
#348
programingman
opened
1 year ago
1
Capsule vs triangle edge, no contact if edge parallel
#347
programingman
closed
9 months ago
3
Are different dworlds threadsafe?
#346
ghost
closed
1 month ago
4
Bounciness
#345
ghost
closed
1 year ago
2
Collision category bits
#344
ghost
opened
1 year ago
4
Total force differs with update timestep?
#343
ghost
closed
1 year ago
2
Get all objects overlapped by sphere
#342
ghost
closed
5 months ago
2
ConvexMeshShape colliders not colliding properly
#341
frcandela
opened
1 year ago
0
Memory leaks
#340
v71
closed
9 months ago
10
Jump and First Person
#338
TroyR01
opened
1 year ago
1
Rigid body object pool
#335
EightBitBanger
closed
9 months ago
1
Potential memory leak on rigid body create/destroy
#334
EightBitBanger
closed
9 months ago
4
fixed GCC 13 incompatibility
#331
Casqade
closed
9 months ago
2
Instantiate multiple PhysicsCommon instances
#330
lodgegao
closed
5 months ago
5
BallAndSocketJoint goes invalid if the bodies are too heavy
#329
lodgegao
closed
1 year ago
2
Collision detection in an octree
#328
v71
opened
1 year ago
1
Lockfree memory allocator
#327
lp64ace
closed
1 year ago
0
Fix issues found by PVS-Studio
#326
dimhotepus
closed
9 months ago
0
Reserve array size in Set::toArray
#324
dorian-K
closed
1 year ago
0
The library conflicts with X11
#323
lotosprogrammer
closed
8 months ago
4
MeshCollider raycast bug
#318
EvelynY
opened
1 year ago
2
change GLOBAL_ALIGNMENT to 8 bytes
#316
ZeunO8
opened
1 year ago
0
Typo in CMakeLists.txt comment
#315
duncanspumpkin
closed
8 months ago
2
HeapAllocator alignment
#314
ZeunO8
closed
8 months ago
5
Convex mesh creation and collisions
#313
ZeunO8
opened
1 year ago
20
rename NarrowPhaseAlgorithmType::None to NONE
#312
ZeunO8
closed
1 year ago
1
Build errors when including reactphysics3d header
#311
ZeunO8
closed
1 year ago
5
Cannot build when including in another project on C++20 with CMake and GCC
#310
tlegoc
closed
1 year ago
11
340 errors when building project in VS2022
#308
UntitledOutput
closed
1 year ago
2
Bug with pyramid custom mesh
#306
patrikpatrik
closed
1 year ago
4
OverlapCallback. getEventType always return OverlapStart
#297
E-Tumanov
opened
1 year ago
0
Question: how to simulate thrust vectoring for a spaceship.
#296
adihodos
closed
1 year ago
2
Physics world scaling
#295
Devyre
opened
2 years ago
4
Custom orientation
#294
v71
closed
9 months ago
3
About simulate a fragile object
#289
zack-not-know-why-it-work
closed
9 months ago
2
About supporting players' action
#288
zack-not-know-why-it-work
opened
2 years ago
3
How to support "Rollback" ?
#287
zack-not-know-why-it-work
closed
9 months ago
3
Can NOT compile using ndk r19 for Android platform
#286
zack-not-know-why-it-work
closed
8 months ago
4
Error building ConcaveMesh with TriangleVertexArray
#285
anugentc
closed
2 years ago
5
`RigidBody::setIsActive` / `RigidBody::setIsSleeping` behaviour
#284
Casqade
closed
8 months ago
6
VCPKG
#283
AdamBajger
opened
2 years ago
2
Add support for x86 builds
#282
Pacheco95
closed
9 months ago
2
Convex vs Capsule normal assert failed
#279
caxapexac
closed
8 months ago
20
Compilaton warning in Deque
#278
caxapexac
closed
2 years ago
2
coredump maybe
#276
hustmzy
closed
9 months ago
2
Warning on c++20 build (emscripten)
#275
caxapexac
closed
8 months ago
5
Fix bug that breaks transforming a Collider on a CollisionBody
#274
mhwdvs
closed
10 months ago
1
fixed syntax error of an example
#273
Peu77
closed
10 months ago
2
Inverted rotation using "setAngularVelocity"
#270
gennariarmando
closed
2 years ago
5
My cube position doesnt seem to line up correctly with the static floor cube?
#267
patrikpatrik
closed
2 years ago
3
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