Open Baker7 opened 1 month ago
Here I set avelocity to "100 0 100", it should rotate diagonally (right?)
I assume that this is caused by Gimbal lock (related to how there are multiple ways to get the same angle with pitch yaw roll).
I imagine fteqw has this solved it has MOVETYPE_6DOF (six degrees of freedom) -- a movetype like a flight simulator.
Here I set avelocity to "100 0 100", it should rotate diagonally (right?)
I assume that this is caused by Gimbal lock (related to how there are multiple ways to get the same angle with pitch yaw roll).
I imagine fteqw has this solved it has MOVETYPE_6DOF (six degrees of freedom) -- a movetype like a flight simulator.