Closed liuke101 closed 10 months ago
What happened to me is consistent with the argument:https://github.com/Befzz/blender3d_import_psk_psa/issues/74
This is not currently handled. I looked at the befzz implementation and it looks simple enough, but I generally try to steer clear of trying to handle anything that looks as brittle as that config file format. What program is generating that .config file?
The odd thing is that this seems completely superfluous. To me, it would make more sense for the the program that generates this just fill the relevant bone transforms with zero/identity transforms instead of having an additional ugly sidecar file to parse.
I have added the PSA config parsing functionality on a branch (https://github.com/DarklightGames/io_scene_psk_psa/commit/76440affdb795ce0d109dc87da93aae9a9cc603d).
I am looking into why the root bone is flipped around now, although this might be a separate issue.
I have added the PSA config parsing functionality on a branch (76440af).
2023-11-07.18-39-02.mp4 I am looking into why the root bone is flipped around now, although this might be a separate issue.
Great. I'll try it
Did this work for you?
Did this work for you? Sorry for the late reply, I tried to extract the Blue Protocol game model and I still get an error. I don't quite understand why.
Import PSK:
Import PSA: Ears and tail collapsed.
Could you send that file?
Could you send that file? It has been sent to your email with the attachment name E000_00
Sorry it must have gotten filtered as spam, can you just post the files here?
I have updated the addon to add support for this (https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/6.1.0). If you into another issue with this, please report a new issue and be sure to upload the files to the issue.
When I import the psa file with config, the bones are misaligned