Closed gurgalex closed 5 years ago
I encountered the slowness in Dev builds, but very little in release mode.
On Sun, Jun 2, 2019, 12:11 Davejkane notifications@github.com wrote:
@Davejkane commented on this pull request.
That's really weird with how slow it goes on zoomed flipped images. Is there anything that can be done about that?
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I always build release mode, and when I flipped an image and then zoomed in, the zooming is way noticeably slower, and almost grinds to a halt while still not crazy zoomed.
You're right.
On Sun, Jun 2, 2019, 13:29 Davejkane notifications@github.com wrote:
I always build release mode, and when I flipped an image and then zoomed in, the zooming is way noticeably slower, and almost grinds to a halt while still not crazy zoomed.
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That really fixed it.
Switching to hardware acceleration seemed to resolve the slow images.
However, images larger than 16384 in either dimension will no longer be supported by the program. We'd need to render the images in multiple parts.
Failed to render image Texture dimensions are limited to 16384x16384
@Davejkane I think my issue should be handled in a separate PR.
Haha, where did you even find a picture that big! What do you want the separate PR to be, handling huge images, or handling slow zoom on flipped pictures?
@Davejkane The separate issue should be handling images larger than the GPU can render in one go. info here
I took a snapshot with dev tools of a really long blog post. screencapture-hoverbear-org-2016-10-12-rust-state-machine-pattern-2019-05-25-19_57_08
This PR closes #88
Only issue I've seen is that flipping while zoomed in requires a bunch of GPU memory. SDL2 fails to render the image saying that it is
Out of Memory
.