Frotz knows internally whether it's playing Sherlock or Lurking Horror: if the sound opcode is called but no sound Blorb files are present, it could bring up a dialog telling the user where to get the files. This dialog should only come up once per loaded game, and have an option to disable it completely.
Frotz knows internally whether it's playing Sherlock or Lurking Horror: if the sound opcode is called but no sound Blorb files are present, it could bring up a dialog telling the user where to get the files. This dialog should only come up once per loaded game, and have an option to disable it completely.