Daylily-Zeleen / Godot-DragonBones

A GDExtension plugin of DragonBones for Godot 4.x
MIT License
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[Feature Request]Dragon Bones of the model are not imported when exporting in separate texture mode #22

Open JekSun97 opened 3 weeks ago

JekSun97 commented 3 weeks ago

If we export the model to Dragon Bones with the Image Type: Images parameter, and not Texture Atlas, that is, so that all textures are separate, then the plugin does not perceive them as Dragon Bones files, and does not create a dbfactory.

This method might be convenient if we wanted to change individual parts of the texture in the model, if the dragon bones API allows it.

1

Daylily-Zeleen commented 3 weeks ago

I think it should be support, too. But I have not time to do this, I can only focus on bug fixes.

I hope someone can participate in the code submission.