DaymareOn / hdtSMP64

hdt-smp for 64 bit Skyrim
MIT License
35 stars 18 forks source link

[BUG] ... happens when ... #128

Closed fodamaster closed 7 months ago

fodamaster commented 9 months ago

Describe the bug Dear all, I'm having constant CTDs when loading saves. In crash logger I always observe the following information in probable call stack that has caught my attention:

"hdtSMP64.dll+00BB939 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_05\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ" .

To reiterate: CTDs only occur when loading saves. During the game running, they do not occur. I'm testing it in Windhelm. I start a new game and everything works perfectly. Saved. When loading, CTD happens and has always the same probable call stack. If you can help me with any clues I would be grateful. Skyrim version: 1.6.1130 SKSE: 2.2.5 FSMP: 2.1.3

To Reproduce Steps to reproduce the behavior: CTDs only occur when loading saves. During the game running, they do not occur. I'm testing it in Windhelm. I start a new game and everything works perfectly. Saved. When loading, CTD happens and has always the same probable call stack.

Desktop (please complete the following information):

FSMP

SKSE

Skyrim

Required files configs.txt crash-2024-02-06-17-38-23.log skse64.log crash-2024-02-06-17-38-23-REPORT.txt hdtSMP64.log

snottyone commented 9 months ago

NOT an FSMP crash if it's not the first line in the call stack, it's not connected FSMP runs every frame, and is bound to appear in nearly every crash log

you crash is most likely engine fixes (which for 1130 needs achievements disabled at the very least)

DaymareOn commented 7 months ago

Not related to FSMP.