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Book on decentralised gaming
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Brainstorm: Funding #9

Open DecentralisedGaming opened 4 years ago

DecentralisedGaming commented 4 years ago

I have some things written on this already, but it is worth brainstorming ideas to see what else we can come up with. A blog on this topic (link), which outlined some of the relationship between old funding models and new, also the link between decentralised funding and governance.

This is not necessarily related to having an in-game reason for raising money, as that is for a separate thread. ( #8 ).

It is worth looking traditional payment methods for ideas.

Funding models of traditional games

Funding models of blockchain projects

Funding models of blockchain gaming projects

Having on-going funding is tough in a decentralised model. If a player wants to fund their account with a credit card they need to buy something that already exists (i.e. tokens from another player). Typically, new players buying tokens shouldn't be purchasing funds out of thin air. If the game is centralised, then it is possible, but no entity within the network is supposed to be privileged.

Future possibilities for blockchain gaming projects

Having on-going funding is tough in a decentralised model. If a player wants to fund their account with a credit card they need to buy something that already exists (i.e. tokens from another player). Typically, new players buying tokens shouldn't be purchasing funds out of thin air. If the game is centralised, then it is possible, but no entity within the network is supposed to be privileged.

Player Subscriptions in crypto (basically depletes some supply of funds. ERC-1337) requires the players buying tokens in the first place, but what advantage would a player have to support the developers? There needs to be a reason to send money to the devs and not just buy tokens from another player.

References